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Insomniac to announce new game before PAX, demo it there

In the latest Insomniac Games newsletter, the company hints that it will be releasing news about a brand new title in the coming weeks, specifically for the PlayStation 3, ruling out its multi-platform project with EA. "Sometime between now and the Penny-Arcade Expo over Labor Day weekend," says the newsletter, the Burbank-based studio will pull the curtain off of the project. And during PAX 2010 there will be a panel in the Serpent Theater on September 4 at 6:30pm, moderated by G4's Adam Sessler, that will see Insomniac "discuss (and demo!) our upcoming PlayStation 3 project."

So we can all agree that it's Resistance 3, right? I mean, sure, it'd be nice to have a brand new Spyro or even some new IP, but we're all going with Resistance 3 for this one, right? We'll find out sometime in the next few weeks exactly what they're talking about.

Medal of Honor LE tied up with Battlefield 3 beta invite

EA announced today that, in addition to some generally underwhelming digital goodies like early access to shotguns, the Medal of Honor Limited Edition will also come with an invitation to the Battlefield 3 beta, under development by MoH's multiplayer team at DICE. As for when to expect that beta to begin, an EA representative tells Joystiq that the company has "no further details" and that it'll start "within 12 month of Medal of Honor's release."

Check out our multiple previews on Medal of Honor to find out what your Tier 1 self is in for when the game begins its retail assault on October 12.

Virtual-On Force dashes to Japan in December, collector's edition announced

To love the Virtual-On series -- like really love it -- is to have some fantastically deep pockets. Sega has announced (via Siliconera) that 4-on-4 robot battle fest Virtual-On Force will arrive in Japan on December 22. While a casual player might plunk down the standard ¥6,090 ($70) for the regular edition, the true fan would undoubtedly fork over ¥10,290 ($119) for the collector's edition. The Virtual-On Force "Memorial Box" comes packed with the game, a six-disc soundtrack and Virtual-On Chronicle 15, a booklet that explores the 15-year history behind the bot-blasting series.

Of course, to be that true fan, you would have already pre-ordered your $350 twin-stick controller from Hori. Hmm? You say you haven't ordered the collector's edition or the massive controller? And you call yourself a "fan."

inFamous 2 Comic-Con panel acknowledges Cole's fear of fences

Sucker Punch Productions' Comic-Con 2010 panel offered a fairly comprehensive look at the past, present and future of the inFamous franchise, discussing a variety of topics ranging from protagonist Cole McGrath's creative origins to the inspirations behind his new crimefighting venue, New Marais. Of course, the biggest revelation came at the end of the panel, when the development team was forced to address Cole's biggest oft-criticized weakness: his selective inability to climb chain link fences.

Will our hero be able to conquer these sinister, interwoven palisades in the upcoming sequel? Answers await in PlayStation.Blog's video wrapup of the panel, posted just after the jump.

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LittleBigPlanet's Sackboy gets stuck in Limbo

Can't be bothered to pony up the $15 entry fee for Limbo? Don't fret, miser -- just check out PSN user bra2008's take on the Summer of Arcade title in the PS3 platformer platform, LittleBigPlanet. As seen in the video below, the level does a nice job of capturing the aesthetic of its inspiration. ... continue reading.

Dragon's Lair Trilogy for Wii: one step closer to porting Dragon's Lair to everything

Hey, Mad Dog McCree: Gunslinger Pack, there's a new sheriff in town -- the "town" in this case being the set of "Collections of Three Laserdisc Games on Wii." Digital Leisure and publisher Destineer are partnering to release Dragon's Lair Trilogy on Wii this fall.

Despite the name, the "Trilogy" is only two-thirds Dragon's Lair: in addition to Dragon's Lair and Dragon's Lair 2: Time Warp, the disc will include Space Ace. And for those of you who want to watch the remastered animation, but who firmly insist that these aren't video games, you can remove any vestige of interactivity and just enjoy the games in "Watch Mode."

The collection will retail for $30, which is relatively good news for this guy.

Valve offering parts of its Mac graphics code to Steamworks devs

Valve has singlehandedly reinvigorated the Mac gaming world by making its Steam content delivery service compatible with the Mac. It has been steadily populating the service with Mac-friendly versions of its mega-popular games; however, apparently that isn't enough. Now Valve is going to help other developers make Mac games, by releasing elements of its graphics code.

Business development director Jason Holtman told GamesIndustry.biz that Valve will release some code to developers signed on with the company's Steamworks infrastructure, in order to expedite the development of Mac games (and thus speed up the population of Steam). "So our Steamworks partners will have access to some of the hard work that we do to get our games up on Mac," Holtman said, "and they'll be able to incorporate that into their games -- and our hope is it gets them there faster."

Holtman also provided clues as to the success of Steam's Mac edition, stating that "we're seeing between a 15 and 20 percent increase in games that have a Mac version on Steam." It turns out that Mac owners will buy games if they're available!

Source: Best Buy offering $300 FF13, Splinter Cell Conviction Xbox bundles next week

On August 2, Amazon is having a pretty sweet deal on the Final Fantasy XIII Xbox 360 bundle, but if online retailers aren't your thing, Joystiq has just discovered from a reliable source that a new initiative at brick-and-mortar retailer Best Buy will discount both the Final Fantasy XIII and Splinter Cell: Conviction bundles to $299.99 permanently, starting August 1, and lasting until the retailer runs out of stock. How else did you think the retailer would clear shelf space for the new hotness?

Each bundle comes with the titular game, two wireless controllers, a 250GB HDD and Xbox 360 console. The suggested retail price of each bundle right now is $349.99 (they both initially launched at a $399.99 price point), so this saves consumers a cool $50.

Joystiq Podcast 147 - Halo: The Creek edition

Honestly, we don't even know what to say about this one. When we don't have many video games to talk about, we start making our own, like Dolphin Olympics 3 and Halo: The Creek, which is both about Dawson's Creek and a social game, but also Halo.

The is the podcast where you either unsubscribe or emerge a changed man or woman. It's hard to predict, frankly. A big danke schoen to Alan Black whose photoshop is a big hit with the sportos, the motorheads, geeks, sluts, bloods, wastoids, dweebies and dickheads.

Get the podcast:

[iTunes] Subscribe to the Joystiq Podcast in iTunes
[Zune] Subscribe to the Joystiq Podcast directly in the Zune Marketplace
[RSS] Add the Joystiq Podcast feed to your RSS aggregator
[MP3] Download the MP3 directly

Hosts: Justin McElroy (@justinmcelroy), Ludwig Kietzmann (@ludwigk) and Chris Grant (@chrisgrant)
Music: "Gravity (Don't Let Me Go)" by Jon Black, "Red Eye" by Ben Kweller
For fans: Joystiq Podcast Facebook group
New to the show?: Listen to Episode Zero
The Do It Line!: 1-(877)-JOYSTIQ

See all of this week's links after the jump.

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Red 5 Studios standing by to show team-based online shooter at PAX '10

After the fate of its Offset Engine-powered MMO was left in doubt when the Project Offset team at Intel left the building, Red 5 Studios -- founded by former Blizzard crew -- has confirmed plans to show off its debut effort, a team-based online shooter, at PAX Prime in September. We knew that the developer intended to forge ahead with its game using "highly modified" Offset Engine tech; we just didn't know until now what the nature of the title was or when we'd see it.

It would seem that the $15 million Red 5 received from China's The9 (former operator of World of Warcraft in that territory) got the company through a rough patch, and that its game -- intended for a worldwide market -- will finally have its day in the sun. (If the sun even comes out in Seattle, that is.)

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Joystiq Podcast 147 - Halo: The Creek edition

Latest episode: Friday, July 30th, 2010

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