Follow us on:

Top stories

Driveclub PS Plus version delayed 'until further notice'

Shuhei Yoshida, Sony's president of worldwide studios, would like to an offer an apology to fans burned by the problematic launch of socially-connected PlayStation 4 racer Driveclub, but his mea culpa comes with more bad news.

"[T]he road to launch has been a little rocky, and we are truly sorry that so many of you have not been able to enjoy everything that we had hoped Driveclub would deliver," Yoshida writes in a Facebook status update. He then claims that Sony has dedicated additional resources to fixing Driveclub's connectivity issues, but warns fans that there is currently no estimate for when the game will work properly.

From there things only get worse. "With the high volume of new players and additional server load the PS Plus Edition is anticipated to bring, we are currently not confident that we can guarantee the best online experience," Yoshida adds. "Until we can ensure that everyone can enjoy the full social connected online experience, we will be postponing the release of the PS Plus Edition until further notice."

For those keeping score at home, the free-to-play PS Plus Edition that Yoshida mentions was originally slated to launch alongside Driveclub on October 7.

Halloween Horror Streams: Rule of Rose shoves a dead rat in your face

One school of logic says that cumbersome controls makes horror games scarier. Resident Evil's tank controls, for example, may not let you walk with the natural fluidity of a real person, but they do often force you to fearfully, slowly back away from zombies rather than flat out turning around and bolting. It worked in the original. Some games, though, are just plain broken. Case in point: Rule of Rose.

Punchline's first and only horror game is barely playable thanks to its broken interface. Trying to stab an evil puppet with a spoon and never connecting isn't scary. It's stupid. Like some of gaming's greats, Rule of Rose almost overcomes its bad control through sheer style. Bad controls or not, it is a deeply unsettling game.

Joystiq's Halloween Horror Streams goes into its final stretch at 4:00PM EST on Joystiq.com/Twitch with Rule of Rose. Children waterboard teenagers, people get poked with dead rats, and haunted airships confuse everyone. Join us for some of the most surreal scares you can get in a video game.

Joystiq.com/Twitch broadcasts every Tuesday and Thursday at 4:00PM EST, in addition to many other unpredictable times throughout the week. Follow us on Twitch to catch us whenever we're live.
[Images: Atlus]

Ubisoft beats Q2 projections, reports digital revenue surge

Ubisoft revealed today that it earned 124.1 million euros (approximately $156.6 million) in revenue during the second fiscal quarter of 2014 ending September 30, marking a decrease of nearly 43 percent compared to the €217.7 million ($274.8 million) earned in the same quarter last year. The report beats projected quarterly revenue of €85.0 million, however, and represents a sharp rise in sales for the first half of 2014-15.

Ubisoft earned a total of €484.2 million in revenue during the first half of 2014-15, putting it far ahead of the €293.3 million reported during first-half 2013-14. The company attributes its gains to continued sales of Watch Dogs and other flagship releases.

"The very strong momentum we saw at the beginning of the fiscal year carried on into the second quarter and enabled us to once again exceed our performance expectations," Ubisoft CEO Yves Guillemot said. "Ubisoft continued to capitalize on the popularity of new consoles, the successful launch of Watch Dogs, the quality of its back catalog and the considerable growth of the digital segment. Consequently, our operating income and cash flows improved significantly during the period."

Ubisoft additionally reports a 90.4% increase in digital revenue for the first half of 2014-15, compared to last year's results. The company earned €113.7 million during the period from back-catalog sales, and reports €134.7 million in total digital revenue for first-half 2014-15.

Reported sales by platform indicate that Ubisoft earned 21 percent of its quarterly revenue on the PlayStation 4, while Xbox One sales account for 9 percent. PlayStation 3 platform sales pulled in 19 percent, PC revenue clocks in at 17 percent, and Xbox 360 game sales earned 16 percent of Ubisoft's Q2 revenue.

[Image: Ubisoft]

Watch Dogs ships out 9 million units

Ubisoft has shipped 9 million copies of Watch Dogs, the company reported in its second quarter 2014-2015 financial report [PDF]. In the first quarter of the fiscal year, just three months ago, Ubisoft announced that it had shipped 8 million copies of Watch Dogs.

Ubisoft CEO Yves Guillemot called out Watch Dogs specifically in his comments on today's report: "The very strong momentum we saw at the beginning of the fiscal year carried on into the second quarter and enabled us to once again exceed our performance expectations. Ubisoft continued to capitalize on the popularity of new consoles, the successful launch of Watch Dogs, the quality of its back catalog and the considerable growth of the digital segment. Consequently, our operating income and cash flows improved significantly during the period."

During the financial call, Guillemot added that Watch Dogs was on track to ship more than 10 million units by the end of fiscal 2015. Watch Dogs launched in May on Xbox One, PS4, Xbox 360, PS3 and PC. It's due out for Wii U on November 18.
[Image: Ubisoft]

Anita Sarkeesian talks GamerGate on The Colbert Report

Image Feminist gaming critic Anita Sarkeesian paid a visit to Stephen Colbert last night on his satirical show, The Colbert Report. Sarkeesian explained the origins of the GamerGate movement and the threats she's received while the host aimed his talent for razor-sharp satire at the controversy's... Continue Reading

Mario Kart 8 closing on 3.5 million copies sold

When Nintendo reported its net profit of 29.2 billion yen yesterday ($224 million), it also revealed that it sold 3.22 million copies of Super Smash Bros. for 3DS since the game's mid-September launch in Japan. The company's improved sales can also be credited to the continued success of another staple in its catalog: Mario Kart 8, which has now sold 3.49 million copies to date, Nintendo revealed. As for other sales figures the company reported in yesterday's earnings statements, Tomodachi Life crossed 3.12 million copies sold and Pokemon X and Y sold a whopping 13.29 million copies to date.

Following its launch in May, Mario Kart 8 provided a boost to Nintendo's Wii U shipments, which have now reached 7.29 million consoles worldwide. The racing game may have a longer tail on store shelves than previous games in the series, as Nintendo will introduce its first downloadable content pack in November for $8. The first DLC pack will feature new race tracks such as the Excitebike Arena and Yoshi's Circuit, new racers like Link, Cat Peach and Tanooki Mario as well as new vehicles like the Zelda-inspired Master Cycle and Mario's returning B-Dasher kart.
[Image: Nintendo]

Massively's MMO guide to Halloween 2014

Defiance
MMORPG fans love to play dress-up. Admit it! We do it every day with our characters, even if we pretend we're just "checking out our stats" when we're rifling through the hundreds of pieces of cosmetic gear in our banks. That's what makes Halloween our magic holiday!

Following what is now epic tradition, we've rounded up all the big MMORPG Halloween events and sales for 2014 as well as a few little ones and some from our favorite MOBAs and OARPGs too. The list isn't exhaustive, so feel free to chime in with any we've missed that you love!

Now, furbish up your pumpkin heads and get in there. That virtual candy isn't gonna eat itself.

Continue Reading

Take-Two reports slight bump in revenue for Q2

Take-Two reported $126.3 million in revenue for the second quarter (ending September 30), a slight increase compared to the $125.4 million in revenue the publisher reported last quarter. It also represents a 15.1 percent decline compared to the same quarter last year, a period that itself didn't benefit from the launch of GTA 5, but rather The Bureau: XCOM Declassified and Borderlands 2 GOTY. By comparison, Take-Two didn't have many releases in the past quarter, save for three mobile games: Civilization Revolution 2, BioShock and WWE SuperCard.

The company also reported a net loss of $41.4 million for the quarter, representing a 66.7 percent improvement year-over-year, yet a 16.9 percent decline from its net losses for the last quarter ($35.4 million). With games like NBA 2K15, WWE 2K15, Borderlands: The Pre-Sequel and Civilization: Beyond Earth arriving during the following quarter, Take-Two increased its non-GAAP (Generally Accepted Accounting Principles) net revenue projections from $745 million to $760 million for Q3 2015.
[Image: Take-Two]

World of Warcraft chronicles the challenges of Draenor zone design

WoW
The third installment of World of Warcraft's Artcraft blog series is now live, and in it, Blizzard Senior Level Designer Ely Cannon discusses the visual style of zone design and how the artists and level designers team up to sculpt the look of zones and sub-zones within the limitations of the game engine. Cannon again references popular zone Nagrand and the difficulties of creating color depth and variation in the Warlords of Draenor version of the famed Burning Crusade zone, with its sweeping and sometimes one-note rolling plains. (Spoiler: The problem is solved with even more green.)

Blizzard has also updated the WoW game guide with new lore about the Draenei leader Velen and human wizard Archmage Khadgar. Both posts are found on the official Blizzard blog.

Endless Legend gets modding tools in new add-on

The team at Amplitude Studios is having a busy week, having just launched Dungeon of the Endless in full on Steam a few days ago. Now, it's offering a "Shades of Alteration" add-on for another game in its strategy series, Endless Legend. The free DLC adds a Halloween-themed quest to the 4X fantasy-strategy game called "A Tale from the Dark Season," which rewards players with an undiscolsed prize.

The update also introduces modding tools to the game, allowing players to create and tweak a number of game elements to their content. Players will be able to add new faction traits, items, skills, city improvements, technology and quests to Endless Legend, as well as adding or changing resources, text and 2D assets in the strategy game using the new mod tools. Endless Legend launched on Steam in September after its near five-month stay on Early Access. The game's Classic Pack is available on PC or Mac for $35, whereas the $45 Emperor Pack adds bonus in-game items.
[Image: Iceberg Interactive]

Continue Reading

Sales, income down in Capcom's Q2 financial report

Capcom's Q2 financial results remain gloomy, with net sales down by 51.3 percent and operating income down by 41.6 percent over the same period in 2013. This marks the second consecutive quarter in which the Street Fighter publisher posted declining sales.

The culprit, Capcom believes, is a lack of any major releases during the period. Ultra Street Fighter 4, Dead Rising 3 and Phoenix Wright: Ace Attorney Trilogy all "posted steady sales," but without a major new product Capcom has only these relatively dated games to rely on. Capcom's arcade division wasn't much help, either. Net arcade sales dropped by 11.7 percent "due to the decentralization of the entertainment industry, a lack of products that attract new customers" and a shrinking market for those arcades that still exist.

Despite all of this, Capcom remains optimistic that it will reach its earlier projections of net sales totalling $740.3 million by the end of the 2014 fiscal year.

Halo 2's cinematics have never looked this good

Image The decade-old Halo 2 looks a bit long in the tooth these days, but thanks to the efforts of Blur Studio, the game's Master Chief Collection re-release is receiving a full complement of gorgeous new cinematics. [Image: Microsoft] ... Continue Reading

Facebook's Zuckerberg offers his long view on Oculus VR

In a recent quarterly earnings conference call (report on Gamasutra), Facebook head Mark Zuckerberg touched on his plans for the future of Oculus VR, the recently acquired virtual reality headset company that Zuckerberg describes as "a long-term bet on the future of computing."

"Every 10 to 15 years a new major computing platform arrives ... Virtual reality and augmented reality are an important part of this platform," Zuckerberg stated. "Our efforts here will take longer to achieve their full impact, but we will prepare for the future by continuing to invest aggressively."

By "future" Zuckerberg means a timeline spanning the next decade. "[The Oculus Rift VR headset] needs to reach a very large scale - 50 to 100 million units - before it will really be a very meaningful thing as a computing platform, so I do think it's going to take a bunch of years to get there," he said. "[W]hen I'm talking about it as a 10-year thing, I'm talking about building the first set of devices, and then building the audience and the ecosystem around that, until it eventually becomes a business."

While Zuckerberg offered no specifics on his plans for Oculus VR, it's clear that Facebook is taking a careful, long-term approach to what is simultaneously the potential future of computing and a largely unproven technology. That's smart, but it also means that the average person won't be immersed in virtual reality for at least a few more years.
[Image: Facebook]

Spacebase DF-9 players get Hack n' Slash free, and vice versa

Double Fine is issuing free copies of its hacking-themed PC puzzler Hack 'n' Slash to players who purchased Spacebase DF-9 during its Steam Early Access phase, and Hack 'n' Slash owners will likewise receive Spacebase DF-9 free of charge.

The giveaway follows up on recent criticism players leveled at Spacebase DF-9 after it prematurely wrapped up development, scaling back or eliminating many promised features in the process. The game was originally set to evolve over a period of several months via Steam's Early Access program before its developers made the decision to polish up and complete the game in its existing state.

The final version of Spacebase DF-9 is now available for purchase via Steam at a 40 percent discount through November 3.

[Image: Double Fine]

Nintendo sales jump as Smash Bros. 3DS sells over 3 million

Nintendo posted a profit of 24.2 billion yen ($224 million) in the last quarter, ending September 30, a sizable resurgence for the company following its 9.9 billion yen loss in the previous quarter. The company also reported 96.7 billion yen in net sales ($895 million), a 29.5 percent jump compared to the last quarter. Nintendo's sales increases are thanks in no small part to Super Smash Bros. for 3DS, which sold 3.22 million copies worldwide since its mid-September launch in Japan.

Smash Bros. sales coupled well with the 1.27 million 3DS systems shipped for the quarter, bringing the total number of 3DS systems shipped to 45.4 million to date. Nintendo also reported an increase in Wii U hardware shipments to the tune of 100,000 units (610,000 for the quarter), a 19.6 percent boost over the previous three months. That brings the life-to-date shipments of Wii U systems to 7.29 million consoles worldwide. Despite the positive showing for the quarter, Nintendo did not make any adjustments to its forecasts for the fiscal year.
[Image: Nintendo]

Advertisement


The Joystiq Podcast

The Joystiq Podcast

Super Joystiq Podcast 118: Super Smash Bros for Wii U, Civilization Beyond Earth, Fantasia

Latest episode: Saturday, October 25th, 2014

Facebook Activity

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW